Recent News
Tutorial TutorialNew Unique Quest: Jay's Secret
Look at all these fancy costumes! Y'all are going all out this year, I see. Where are you getting all these new clothes? Andre's not the horror movie type, and Piper said he was busy working on her Spooktacular Seeba apparel...
Well, it's not really my business. Nicholas mentioned that Iris was running off somewhere with you spooky students, and that I ought to give a secret to my most Devoted friends. I'm not really much for secrets, but I can play hooky if the Headmaster ordered me to, right?
And don't forget to check out the Halloweave-themed Site Contests going on! I'd love to see what kind of creative shenanigans y'all can come up with.
October Event: Shadow Stage
O-okay, I've finished my research on these Shadow Stage Pamphlets. They don't seem dangerous themselves.. so far I've only ever been able to get them to react the same way as common paper would. But there is definitely some kind of power contained with them, like a, uh, an electrical current, almost? It's what kept these papers together when they went through the Tattered Weave, re-binding any of the threads that got loose before it was unwoven... I think.
Whatever this power source is, I can only take this to mean that someone really is actively reaching out to us in communication. I've gone ahead and passed out the ones you've collected for me, Iris. Now if we can just figure out what is going on... Are you sure I shouldn't go with you? I know someone has to stay behind to monitor this energy reading on the Pamphlet, just in case you find yourselves in trouble and need a quick escape, but..
New Unique Quest: Piper's Secret
Hi guys! Are you already getting dressed up for Halloweave this year? I can't wait to show you what Spooktacular Seeba and I have come up with, but I'm not done getting everything ready yet.
Iris told me that I should share some kind of a secret, but... I know my Dad reads the News.... so if you want to learn any of my secrets, you'll have to check for a Unique Quest after proving you're Devoted to me!
Is everyone excited to see what this Shadow Stage Pamphlet thing does? I've got my fingers crossed that someone's opening a new movie theater with a horror movie theme! Y'know, 'cause it'd make sense to market that kind of thing with a cool ghost story campaign. My brother Lycus is holed up in his Lab testing the things because Iris thinks they might be dangerous. Psh! What kind of scary story would it be without a little danger, right?
Site Contest: October 2017
We're very sorry for the delayed announcement, but September's Site Contest is closed! Thank you to everyone who participated, as an entrant or a Cheering fan. Congratulations to our Site Contest winners!
Winged kitty by Parda won the Avatar contest!
The Sea Snake by Kochab won the Kith contest!
Co-op minigame by Celia won the Game contest!
Ode to a Princess by Dread (formerly Dreadnoughtus) won the Writing contest!
For earning the most Cheers on your entries, you'll receive the exclusive In the Spotlight Achievement and the Spotlight T-Shirt and Spotlight Showcase items.
A huge thank you to everyone who participated! Entries that did not win have been moved to the Showcase Forum for safekeeping. (Remember that you can always re-enter the same entry again later if you didn't win this time!)
This month's contests include an Avatar, Craft, Art, and Writing contest, all with the theme of Halloweave! Check out the rules here and show your skills!
Feedback Forum 10/1/17
Okay, everyone, it's time for another Forum Feedback about the future of the site. We pride ourselves on transparency because we know how frustrating it is to feel unheard when you have a problem. Your suggestions and feedback have done wonders to improve the site over this past year! As a small team, we're still figuring out what changes to prioritize in order to get as much done as quickly as we can.
The immediate question I have for you all concerns the Shadow Stage Pamphlet. When I updated the Lycus' Secret Quest on Friday, I set the special items to have a 1-hour cooldown so that the lab would not give out quite so many as previous experiments. This affected all special items in Lycus' shop, however, and the cooldown on purchases is site-wide, so Club changed it back yesterday to prevent that issue. I was away from the computer at my other job all day and celebrating a friend's birthday in the evening, which meant I didn't change it back or correct it before the experiment succeeded.
I want to be up front with you all about the intent behind these changes, because I know it's not an easy transition to make! Our goal with all Gem purchases on the site is to never content-lock something to be exclusively premium; we try to stick with "play for free, pay for convenience." Wanting to reward our active users for participating in events, we also decided to release event items through the Experiment Progress Bar feature. We definitely underestimated how many of these would be picked up with the one-minute cooldown timer, which is why we came up with an idea to transition out of using the Experiment Progress releases for events by having a one-hour cooldown timer. Unfortunately, it didn't work out as planned.
So my question for you all is: which of these solutions would you prefer?
1. Delete all extra Shadow Stage Pamphlets from each user's inventory, so that each user only has a maximum of 5.
2. Allow users to collect as many event items as they want, but only allow them to be used until October 20.
3. Same as #2, but also keep releasing the event items through the Experiment Progress Bar in the future, with a 24-hour limit on use. (That would mean if you picked up an event item from the Lab, you could use it anytime within the next 24 hours. After those 24 hours, it would be an item with no use.)
4. Some other idea I haven't thought of?
Please keep in mind when making suggestions that we need to put a limitation in place. We recognize that newbies are having a difficult time staying motivated/interested in the site, but things like new Remnants are meant to be very hard to unlock, requiring months of work or a one-time payment of 1000 Gems. We've got plans in the works to improve this, I swear! Coding new features just takes a long time. Now that we've fixed up the Tutorial and sped up the backend on our slowest pages, we've got some great features coming your way soon. Take a look under the spoiler tag for more details!