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Code Update: 3/23/20
Some more bug fixes are here today! Take a look at the list below.
Continued battles should no longer give the Snarls bonus turns at the start of the second or third continuous battle.
The incorrect win/loss counts, including those caused by spending a Gem to get a negative Loss count, as well as those caused by losing in a continued battle, should be fixed now. We'll need to keep a close eye on this, as we found a couple places that could have been the source of this problem, but the battle system is so complex we might have missed a possible source. If you notice a mismatch in your future Win/Loss count, please let us know in the Technical Support Forum!
We've added a red Forfeit button to the bottom of the page for easier exiting from battle.
We've tentatively added the tabs to enemy turns, so that you can keep track of Effect and Move countdowns even when it's not your turn. You may need to clear your cache and/or cycle through a few battles before this fully takes effect, until then, you might notice it only happening inconsistently on enemy turns. If it is still inconsistent after clearing your cache and battling each Snarl for a few turns, please let us know in the Technical Support Forum so we can investigate.
We've added more rigorous checks to prevent duplication issues caused by multiple clicks, which many keyboards and mouses utilize even when the user appears to have clicked only once. This should solve the item duplication bug as well as the spacebar-casuing-multiple-turns bug.
Again, thank you all so much for helping to make Tattered World the best it can be. We appreciate your beta testing so, so much!
Edit: Since this update has fixed the major problem preventing people from continuing a battle, the reward amount of Loose Shards is being adjusted to a lower number.
March Update: The Golden Colosseum!
[Catch up on the Event so far]
Ouch! Stop! I'm FINE! ...Oh, forgive me, I didn't mean to snap at anyone... I know you're all fighting, too, and it can't be easy on any of us. I'm sorry. I thought that by now we'd have found this supposed Colosseum, between all the battles and bug fixes... Please don't lose hope yet. We must keep -
Oh! There! Look there! The thick mist of the Tatters is starting to fade! Could that truly be... Yes! It is!
The base of a mountain!
The Golden Colosseum!
Code Update: 3/18/20
Hey everyone, I've got another code update for you today. Last night's unintended update was still missing a few key pieces that were needed on the backend, so we've added that code to the site. This should fix the imbalanced numbers for the Snarls' Attack and Defend Strategies, but everything else that was changed is hidden away in the admin side of things.
Edit: Oh, I almost forgot! The countdown on Strategies and Effects have been synced so that they should now count down the same amount on each turn (both your turns and the enemy's turns).
However, one crucial part of this update: all previous battles will need to be forfeited or you will likely find errors when trying to complete them.
This update touches ALL of the calculations used in battle, so it's very, very likely that you will need to end any ongoing battles and start new ones that utilize the new code. If you try to continue a battle from before this update, you may be able to complete it successfully, but I can't make any guarantees. In the future I'll be adding a simple way to wipe all beta battle data, so that when something big like this happens, I can simply start everyone fresh on the new version.
Please note that it may take up to an hour for these changes to fully take effect on your account, so try clearing your cache after 4:15PM CHT if you encounter any issues that might be caused by the servers rebooting.
Feel free to ask questions in this thread, but please report any issues in the Technical Support Forum.
(Do not report issues with battles that were started before this update. You will simply have to forfeit those battles.)
New Items: March User Submissions!
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Shaaaaaaady? Shaaaaaaaaaaaady, where are you?
Oh! Heya everyone! I guess you're looking for Shady too, huh?
It's not like him to miss a custom submission update, but to be honest, I haven't been able to find him for days! I've looked everywhere - the dumpster, the Backstage Broker, the nurse's office... I even went back to the Shadow Stage and looked for him at the bottom of the lake. Do you know how hard it is to swim down there with little nubby arms like mine? And all I got for my effort was a sopping wet puddle and a stained towel.
Now it's not that I'm all that worried about him, he can take care of himself. But his axe is missing from the kitchen table and we've only got three wobbly legs holding it up now. What on earth would he need his axe for? Is there some kinda weapon trend everyone's in on that I missed the memo about?!
Hm? Snarls? What's a Snarls? I dunno what you're talking about..
I just hope Shady isn't out doing anything stupid. Well, the least I can do for him is get the store updated.
Code Update: 3/17/2020
Edit 2: As of 8:30AM CHT, the moves have been fixed. Unfortunately, the bug was caused due to the new scaling calculation. This means Snarls using Attack and Defend will probably produce some weird, imbalanced numbers until we can fix the underlying issue.
Edit: As of 12:50AM CHT, the moves seem to have a bug that I cannot fully resolve. I have modified the Attack and Defend so that they use slightly incorrect version of the new calculations and that seems to have helped some, but it's nearly 1AM where I live and I need to put this down for the night. I will fix the battle system as soon as I can. Thanks for your patience.
Midnight update: Unfortunately, the servers decided to have a temper tantrum, and rebooting them pushed some in-progress code updates through. So you're getting these a bit earlier than planned! Please note that you may need to log out, clear your cache, and log back in again if you get any "page not found" errors. I had already pre-written the news for this update, so check it out below:
Here come a number of code updates to the battle system! This is just round one, tackling the easier changes suggested in the Feedback thread. More changes will continue to happen in time, since some updates take longer to figure out than others.
Click on Read More to see details on all the changes we've made so far.
We are working to implement many more suggestions made in the Feedback thread while slowly rolling out more features of the battle system. Our next update should include items and multiple Snarls in a single battle! We'll see you there when we reach the next Event Checkpoint. As usual, if you find any problems, please report them in the Technical Support Forum.
Thank you all again for helping make Tattered World the best it can be.