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Event Update: Figure Framing

Hello? My, this place is quiet… and rather gloomy... Hello? Is there anyone here? My name is Iris. My friends and I mean you no harm. We’re checking to make sure everyone is okay!

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Event Update: Painted Feasts

Oh my! That was rough ride, but here we are safe and sound and… still soaked… Even with the umbrellas and towels shielding us, the waters are much choppier than these gondolas were designed for! They seem to be taking on water, so be careful getting out! It might be slippery! And towel off before you go exploring! We don’t want to track any dangerous liquid all over this lovely gallery!

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Code Update: 6/17/24

Oooh, what's all this movement from the Digital Interactive exhibit in Gallery Trappings? GASP! It's new battle animations!

That's right, all of your Kith's battle moves now have animations that correlate to the ability used by that move! You'll find a different animation for the six ability scores: power, guard, speed, health, energy, and reason.

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Event Update: Digital Interactive

It looks like it’s just us now! You all have proven your ability to deal with any challenges a Remnant might throw at you time and time again, and I am ready to fight alongside you if Specter starts stirring up trouble! I wish Nicholas could be here, too, but he’s busy organizing aid for the Solarium. That’s important work, but I am much more useful out here, helping to find new Kith. Although, I have yet to see any here, despite the fact that I can sense they're somewhere here in the museum…

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Code Update: 6/12/24

Hello again, everyone! Today we are updating some of the battle system code with new graphics and resizing. You may notice some slight difference in where creatures appear on the arena battlefield, but otherwise all functionality should remain the same!

If you notice any problems with battling, please report them in the Technical Support Forum so we can take a look and try to get a fix in place as soon as possible.

Thank you all for helping to make Tattered World the best it can be!

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