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Notice Me, Senpai by Ruevian won the Gallery Spotlight! It's the start of a new school year and maybe this time, your senpai will notice you! With cherry blossoms in the air and a fresh new haircut, you might just win the heart of your crush.
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New Quests: Enchanted Forest

Celariel, Othidar, Dizzy, Alban, and Lenta all have more Hourly Quests available for you! Please keep in mind that it may take an hour or two for these to become available for your account. Also included in this update are Quest rewards for brand new books from the Enchanted Forest. Books are a rare commodity at the moment, since the Elves keep their collections private and none are yet willing to share with the newcomers from Hope University...

Some minor updates that you may have noticed:

The Help category has been moved up so that newbies can more easily find the User Q&A and Technical Support Forums.

Any Quests that require you to post in a certain category now include any subcategories.

Marketplace Notifications now include the price of the lot that you sold.

Steph made a bunch of CSS changes, including a link to the Home page, Forum pagination, Footer corrections, and more!

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Feedback Forum

Hi again everyone! Today's update is more of a question than an answer. Well, lots of questions. With the new year comes new possibilities, and we want to know what you're most looking forward to on Tattered Weave!

For starters, what would you like to see on the front page to attract new users? I know we need a better tutorial, and I'm working on one that is interactive with the site! I've added the animated video from our Kickstarter to the logged out front page, as some of you suggested, but what else would interest you if you were visiting us for the first time?

Many of you have rightly pointed out that the Quest Log page is rather confusing to new users. We've brainstormed ideas on how to fix this, so here's what we're thinking: Separate Hourly & Daily Quests from Story Quests onto two separate pages. Rather than showing status by tabs, we show status by text and/or color, and use the tabs to differentiate between Remnants (Hope University and Enchanted Forest, with more to come!) instead.

On the Daily/Hourly page, we condense these two into one simple Quest per Character. Your first Quest every day would be what we now have as 'Daily', and after completing that Quest, your next Quest would be what we now have as 'Hourly'. (I hope this makes sense!) On the Story page, we would separate each 'chain' into its own 'story' for you to complete, making it easy to see at a glance where you are in each 'story'. What do you think of this change? Do you have any ideas for what we should call these two separate pages? We'd love to come up with unique page names that convey the differences between the two Quest types; something that new users could figure out easily.

Edit: Users pointed out that this could be frustrating to miss out on Daily Quests due to Hourly Quests. So what about keeping only the Hourly Quests on the Quest Log page, as their own separate thing, removed from the NPC shop pages? Then, have Daily Quests be the only quests shown on the NPC shop pages, and remain only on the NPC shop pages until completed or declined for the day.

Don't worry, in the meantime we are still doing minor updates to the Quest Log page! You'll see some improvements later this week.

We're not only focusing on new users, though! What features would you like us to prioritize? Our current list of major features to roll out includes:
1. @ functionality on the Forums (being able to send someone a notification when you type @username in a post)
2. A text-based 'coin flip' game that can be played every [undecided amount of time] to earn some extra Shards
3. Custom user art submissions for new items, apparel, and/or Kith stages (with user-provided art; we will provide more detailed rules at the time of release)
4. Comments on user profiles
5. An update to the Notification system (including better sidebar format, checkboxes on the main page, one-time notifications, etc.)
6. Creating a 'reaction' system for Kith to respond to being given Books, Food, and Toys (these will NOT be unique per item, but will be clues to the item's personality points!)
7. Cooking-related Achievements
8. Cheers-related Achievements
9. Quest-related Achievements
10. Users online indicator/list
Let us know which of these, and/or which of your own suggested features, you want the most! Feel free to sort them by your own personal interest, in order of priority, or just pick your favorite!

Speaking of favorites, what would you like to see in the Premium Shop? We are working hard to expand our free features first and foremost, but money is what keeps the site going. Our team strives to keep the site ad-free - to do that, we need to make money through the Premium Shop. So what would interest you in buying Premium content?

And finally, a question about the site's longevity. We recently removed the cap on Kith abilities, so they no longer max out at 400. However, it's possible for very active players to achieve hundreds of ability points in a short time period. I want to try to keep Speed/Guard/Power on approximately equal level with Energy/Reason/Health, but our items are more limited than our games and quests. How would you prefer we limit Speed/Guard/Power rewards? Some options are:
1. Place a cap on games so that they stop rewarding Speed/Guard/Power after reaching 400 in each ability. This would help players with bad luck on the random selection, as it would force payout into the abilities that had not yet reached 400.
2. Place a 'soft cap' on games so that they only reward 1 point to Speed/Guard/Power after reaching 400 in each ability.
3. Reduce all game rewards down to 1 point to Speed/Guard/Power rather than 1 point per difficulty level.
4. Create a 'sliding scale' for game rewards so that Kith with low ability points earn higher rewards, and the rewards get smaller as the Kith increases their ability points.
5. There may be other ideas I haven't even thought of, so let me know!

That's it for now! Thank you all again for helping make Tattered Weave the best it can be!

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Updatepalooza: THE SEQUEL!

More updates?! That’s right, the fun never stops!

Your Inventory now has Group Options, which you can use to move or donate multiple items at once, as well as a Per Page dropdown so you can display as many items at once as you prefer!

We have also changed the way that your Inventory displays items, both on the Inventory page, Trade inventory, and Marketplace inventory. Your items are now sorted by most recently acquired. This should help make finding newly-acquired items much easier! Edit: for those of you worried about not being able to find groups of items, the Search Bar will be coming soon to the Inventory! That should be even faster than looking through individual pages. :) Edit 2: Inventory now has a Search Bar!

The Trade inventory now has a Search Bar like the Dressing Room, so you can find items more easily. We are working on getting the Search Bar onto the Marketplace and Inventory pages as well, but that isn’t quite ready yet!

We’re working on a few of the minor bug fixes right now, so you may notice little tweaks going on. Some that we have already fixed this morning are:

- Forum widgets showing posts on hidden boards (like the Development Forum)
- Enchanted Forest map art turned into the Hope map art on the mobile layout
- Footer was stretched weirdly by the new links
- Added Marketplace link to the footer
- Skyler’s art was misaligned on the mobile layout

And there are more to come! We’ll post another update on Monday, but you may notice some more minor changes happening on the site in the meantime.

Remember to please report any problems to the Technical Support Forum. Your browser version is very helpful information if we have to troubleshoot a problem. I'd also like to ask, as a favor, if you could try to replicate a problem so that I know whether it was a strange one-time little bug or whether it is reoccurring for multiple users; this also helps me to sleuth my way to the source of the problem. The more details, the better!

Thank you all again for your help and patience as we work together on making Tattered Weave the best it can be!

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Experiment Progress: Eureka!

Gasp! Eureka!! This is it! The last thing I needed to complete the Scanner! I-if my theory is correct, this can prove there IS something out there, beyond the Tatters! We’ll finally learn whether we really are the last Hope! Quick, grab one for yourself out of the Lab in the next 24 hours and - a-and…

…I-it’s still only a theory, and.. I promised I wouldn’t… What if it doesn’t work? But…!!

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Boy oh boy, do we have a lot of updates for you today! Buckle up for safety and visit the Story Quest page to check in with Lycus about his experiments on the Tattered Weave. You’re inching closer to a real “Eureka!” moment that will change everything! (Please report here if you still get duplicate Quests!)

And if you want to talk big changes, how’s this? Kith are no longer limited to 400 ability points! Please keep an eye out for any bugs, but we have tested this on the alpha servers and we’re pretty sure we got them all squished.

Slide on into the Dressing Room for a small but much-needed improvement. Your Inventory widget now has a Search Bar so you can quickly sort through your pages upon pages of clothing to find what you need! This really comes in handy if you’re matching colors, because you can type “Blue” or “Light Blue” and get exactly the shade you’re looking for.

Next to be updated are the games! Users were interested in seeing their Shard earnings more than a Score, so I’ve changed the Score to show you exactly how many Shards you’re earning as you play. I’ve also increased the payout on Paper Airplane and the secret level of Hoof It. The file size of each game is slightly smaller, so for those of you on slow connections, please clear your cache and you should see some improvement in download time! The audio files have been shrunk down, too, in the hope that slower connections can now stream the long soundtracks.

Both Paper Airplane and Memory have some attempted bug fixes. I have changed the math on Paper Airplane so that it should grant continuous attribute points even for high scores. I can’t test that easily myself because, well, I am just not that good at playing Paper Airplane. In Memory, I’ve created a workaround for the problem that causes it to occasionally go blank and become unclickable. When that happens, the game should now automatically reset the board after a few seconds and let you continue playing at the same level. I’m afraid I can’t test this fix myself because I have never encountered the problem no matter what I tried. Please let me know here if you still run into either of these issues while playing!

Click Read More to see details of some other minor bug fixes and updates we’ve made.

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