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All Topics » Announcements » Code Update: 7/1/17

Code Update: 7/1/17

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Code Update: 7/1/17

by Diana » July 01, 2017 04:46 PM

Last Edited: July 19, 2017 02:37 AM

This Little Pig will be updating within the hour to fix some bugs and change some gameplay aspects. Some of these intentional changes were part of the last game update but were not properly explained, so I'm very sorry for any confusion that may have caused!

Power, Speed, and Guard should now show the correct ability that was rewarded after playing. (They were misreading the abilities before and consistently reporting the wrong ability.)

Only apples reward Kith ability points now. Apples carry over between plays, so if you lose when you only needed 4 more apples to get another ability point, replaying means that you still only need 4 more apples.

Bonus items like the golden apple, sprout, and wet lawnmowers will only reward Shards, not Kith ability points. As of this update, the sprout will only reduce your pig's stem if it has a stem to reduce. (Previously the sprout could continue to reduce your pig's stem to negative numbers.)

The change in keyboard controls should mean that the pig cannot do a 180 into its stem (like by hitting the left arrow key while the pig is moving right) but you may still be able to hit the stem if you click too rapidly on the keys (like by hitting the up arrow key while the pig is moving right, then hitting the left arrow key before the pig has moved far enough away from its stem).

I think that covers it! If not, I'm sorry, I've been traveling all day and I'm very tired. ^^; Please report any new problems to the Technical Support thread if they come up. Thank you all for helping to make Tattered Weave the best it can be!
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Re: Code Update: 7/1/17

by Dread » July 01, 2017 04:50 PM

You are supposed to be on vacation omg
BUT these are great updates, and thanks for the explanation- I think the apple thing makes a lot of sense, and now that they should rollover between games that will be very good.
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Re: Code Update: 7/1/17

by - Z - » July 01, 2017 05:01 PM

having a fun vacation, i see...?

honestly though,thank you for the hard work <3
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Re: Code Update: 7/1/17

by Jasmine » July 01, 2017 05:09 PM

I've updated my guide to take the Sprout change into account!
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Re: Code Update: 7/1/17

by noxlamenta » July 01, 2017 05:11 PM

Your vacation has more work in it then I expected.
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Re: Code Update: 7/1/17

by Kochab » July 01, 2017 05:14 PM

Diana is a blessing to us all
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Re: Code Update: 7/1/17

by Breeze » July 01, 2017 10:08 PM

Thanks very much, Diana! <3 This is my favourite game so the updates are really helpful!
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Re: Code Update: 7/1/17

by Fiel-kun » July 01, 2017 10:40 PM

Thank you for the heads up!
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Re: Code Update: 7/1/17

by Club » July 01, 2017 11:03 PM

No..pls...dun leave me...come back...pls..
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Re: Code Update: 7/1/17

by circular3 » July 02, 2017 08:49 AM

I... finally know... what the sprout does...

(Aside from that, thanks for the update! ^^)
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Re: Code Update: 7/1/17

by GrayEmbers » July 02, 2017 06:28 PM

Ohhhh good, the negative tail nerf was the change I thought it really needed! Won't make the lawnmower murdering undoable, but definitely makes it less ridiculous. (Guess I should actually play a little bit before judging, but I'm very excited)
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