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Facing the Everstorm by Dread won the Writing Spotlight! So push and pull!! we’ll make it out, this witch won’t have her day. Push and pull! we’ll make it through, We’re now on our way
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Home » News » Code Update: 7/27/20 Tutorial Tutorial

Code Update: 7/27/20

Written by Admin  Posted on July 27, 2020
 
Last week's update had some bugs, so here are a bunch of attempted bug fixes! These were particularly nasty bugs to squash, so please let us know in the Technical Support Forum if you find that we've missed any (or inadvertently caused some more to spawn). Edit: If you hit a 'page not found' error, please use the back button and then logout, clear your cache, and login again - that should fix it!

The Arena should remember your most recent battle Kith again. This has actually been expanded so that when we add more Arenas in the future, each Arena will remember your most recent battle Kith, to make it even easier to keep your Kith matched up against the right opponents!

We've fixed the enemy "ghosts" that were attacking after being destroyed. This bug was caused by the new effect code, because effects are calculated at the end of a turn, so enemies that were still alive before effects were calculated could get that one last parting shot in. No longer!

The Try Again button should be working again. During testing on our alpha site this caused the enemies to hog all the turns for themselves, but that should not be the case anymore. If you notice turn order weirdness after using the Try Again button, please let us know in the Technical Support Forum.

Thank you all again for helping to make Tattered World the best it can be!

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