Code Update: 3/23/20Posted on March 23, 2020
Continued battles should no longer give the Snarls bonus turns at the start of the second or third continuous battle.
The incorrect win/loss counts, including those caused by spending a Gem to get a negative Loss count, as well as those caused by losing in a continued battle, should be fixed now. We'll need to keep a close eye on this, as we found a couple places that could have been the source of this problem, but the battle system is so complex we might have missed a possible source. If you notice a mismatch in your future Win/Loss count, please let us know in the Technical Support Forum!
We've added a red Forfeit button to the bottom of the page for easier exiting from battle.
We've tentatively added the tabs to enemy turns, so that you can keep track of Effect and Move countdowns even when it's not your turn. You may need to clear your cache and/or cycle through a few battles before this fully takes effect, until then, you might notice it only happening inconsistently on enemy turns. If it is still inconsistent after clearing your cache and battling each Snarl for a few turns, please let us know in the Technical Support Forum so we can investigate.
We've added more rigorous checks to prevent duplication issues caused by multiple clicks, which many keyboards and mouses utilize even when the user appears to have clicked only once. This should solve the item duplication bug as well as the spacebar-casuing-multiple-turns bug.
Again, thank you all so much for helping to make Tattered World the best it can be. We appreciate your beta testing so, so much!
Edit: Since this update has fixed the major problem preventing people from continuing a battle, the reward amount of Loose Shards is being adjusted to a lower number.