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you better watch out by Voldemortimer won the Avatar Spotlight! Good luck un-magicking THIS snow man!! hes got so many magic clothes on right now.
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Feedback Forum

Written by Admin  Posted on December 19, 2016
Hi again everyone! Today's update is more of a question than an answer. Well, lots of questions. With the new year comes new possibilities, and we want to know what you're most looking forward to on Tattered Weave!

For starters, what would you like to see on the front page to attract new users? I know we need a better tutorial, and I'm working on one that is interactive with the site! I've added the animated video from our Kickstarter to the logged out front page, as some of you suggested, but what else would interest you if you were visiting us for the first time?

Many of you have rightly pointed out that the Quest Log page is rather confusing to new users. We've brainstormed ideas on how to fix this, so here's what we're thinking: Separate Hourly & Daily Quests from Story Quests onto two separate pages. Rather than showing status by tabs, we show status by text and/or color, and use the tabs to differentiate between Remnants (Hope University and Enchanted Forest, with more to come!) instead.

On the Daily/Hourly page, we condense these two into one simple Quest per Character. Your first Quest every day would be what we now have as 'Daily', and after completing that Quest, your next Quest would be what we now have as 'Hourly'. (I hope this makes sense!) On the Story page, we would separate each 'chain' into its own 'story' for you to complete, making it easy to see at a glance where you are in each 'story'. What do you think of this change? Do you have any ideas for what we should call these two separate pages? We'd love to come up with unique page names that convey the differences between the two Quest types; something that new users could figure out easily.

Edit: Users pointed out that this could be frustrating to miss out on Daily Quests due to Hourly Quests. So what about keeping only the Hourly Quests on the Quest Log page, as their own separate thing, removed from the NPC shop pages? Then, have Daily Quests be the only quests shown on the NPC shop pages, and remain only on the NPC shop pages until completed or declined for the day.

Don't worry, in the meantime we are still doing minor updates to the Quest Log page! You'll see some improvements later this week.

We're not only focusing on new users, though! What features would you like us to prioritize? Our current list of major features to roll out includes:
1. @ functionality on the Forums (being able to send someone a notification when you type @username in a post)
2. A text-based 'coin flip' game that can be played every [undecided amount of time] to earn some extra Shards
3. Custom user art submissions for new items, apparel, and/or Kith stages (with user-provided art; we will provide more detailed rules at the time of release)
4. Comments on user profiles
5. An update to the Notification system (including better sidebar format, checkboxes on the main page, one-time notifications, etc.)
6. Creating a 'reaction' system for Kith to respond to being given Books, Food, and Toys (these will NOT be unique per item, but will be clues to the item's personality points!)
7. Cooking-related Achievements
8. Cheers-related Achievements
9. Quest-related Achievements
10. Users online indicator/list
Let us know which of these, and/or which of your own suggested features, you want the most! Feel free to sort them by your own personal interest, in order of priority, or just pick your favorite!

Speaking of favorites, what would you like to see in the Premium Shop? We are working hard to expand our free features first and foremost, but money is what keeps the site going. Our team strives to keep the site ad-free - to do that, we need to make money through the Premium Shop. So what would interest you in buying Premium content?

And finally, a question about the site's longevity. We recently removed the cap on Kith abilities, so they no longer max out at 400. However, it's possible for very active players to achieve hundreds of ability points in a short time period. I want to try to keep Speed/Guard/Power on approximately equal level with Energy/Reason/Health, but our items are more limited than our games and quests. How would you prefer we limit Speed/Guard/Power rewards? Some options are:
1. Place a cap on games so that they stop rewarding Speed/Guard/Power after reaching 400 in each ability. This would help players with bad luck on the random selection, as it would force payout into the abilities that had not yet reached 400.
2. Place a 'soft cap' on games so that they only reward 1 point to Speed/Guard/Power after reaching 400 in each ability.
3. Reduce all game rewards down to 1 point to Speed/Guard/Power rather than 1 point per difficulty level.
4. Create a 'sliding scale' for game rewards so that Kith with low ability points earn higher rewards, and the rewards get smaller as the Kith increases their ability points.
5. There may be other ideas I haven't even thought of, so let me know!

That's it for now! Thank you all again for helping make Tattered Weave the best it can be!

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