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Alori’s Profile

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Alori

Articulate

Joined: December 07, 2016 Active Kith: Lisianthus
Birthday: December 04 Kith Alliances: 1
I am: The... Eggman? Forum Posts: 355
Call me: Ruby Website: N/A
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Latest Forum Activity

  • 12/13
    Re: What are your current D&D cam...

    Aight, well, first rule: High school acting classes, you learn baaaadically nothing until year 2, then get REALLY good in year 4. Anyway, actual advice. First rule of Improv: "Yes, And...". Any time someone says something, say "yes, and". Not literally, but the idea carries. Accept the reality that someone else has created, and accept what the other person; (in this scenario the player) said/did (unless it's against the rules), but then add to it. That's how it progresses. It seems so simple, but I have a DM where playing with him seems literally impssible because every time I ask to do something, he says no because "it would break the lore he wrote". So I couldn't have fun. Even while I was DMming he would shoot me down because my campaign didn't follow the lore that he created. It wasn't fun, and it felt annoyingly restrictive, like I couldn't have fun the way I wanted. If I wanted to have an NPC use a ritual to summon the demon lord Asmodeus, he would grunt and tell me no because my method would break the rules he never told us. So, to make it fun, "yes, and". If I were to summon Asmodeus, he should have said "Okay, and that causes this repurcussion on the world, and you now have to deal with it." Characters. Improv is amazingly brilliant at teaching you how to do charachatures. Even though they're horribly exaggerated, being able to make up these characters on the spot can make D&D 50x more fun and make all your NPCs a TON more fun. I created an NPC, Lor, that people love so much, they want me to rewrite my character so I can play as her. I ain't gonna tell anyone I improved her on the spot. And finally, just being able to improv and roll with the punches. It's simple, but you need it so bad. Being able to make up things means the party is more free to do what they want, able to come up with different solutions to problems, or, heck, just saying "screw the plot" and going off. I've had entire campaigns I had to improv everything, but the 4 years of making up situations/solutions/methods made it a breeze. And there is nothing your party loves more than the DM being able to improv an entire monologue. That was longer than intended, but that's the gist of it. I like writing.

  • 12/12
    Re: What are your current D&D cam...

    Glad my advice is solid~ Honestly, I took to D&D like a bird in flight because it combines writing, my favorite thing in the world, games, my second favorite, and improv, which I have 4 years of training in. I love it. The rules of being a good DM are surprisingly similar to the rules of good improv.

  • 12/11
    Re: Post a happy story!

    Long post incoming. So, my ex-girlfriend and I ended it really, really badly last year. I made a stupid decision and our relationship ended incredibly bitterly. She cut off all communication with me, spread a whole bunch of rumors about me, and then I never heard from her again. The entire time I felt horrible about what I had done, how much heartbreak I caused her and how much I hurt her. I don't love her anymore, but I feel horrible about what I did regardless. For a while, we tried to talk and be friends, but it was just too hard for us. We couldn't do it, since everything reminded me of what I did. So we stopped communicating and I didn't see her again until a convention 8 months later. And I always felt bad for what I did. I always hurt. I lost sleep feeling bad for what I did to this girl. She was bad to me, but not bad enough to warrant what happened. Well, she came to my play earlier tonight, and I almost froze in fear when I saw her in the stands. Last time we met it was a total... Uh... Nightmare? Well, Turns out she was there to reconcile. She felt horrible that she had been so rude to me over the last year and wanted to apologize, and figured that the show was the only time and place she knew I would be for sure. (That last sentence barely made sense). But we're talking again, and she's really changed. She's not the selfish himedere I knew before, she's funny, witty, and I remember why I missed talking to her. I won't date her again, I learned my lesson, but it's nice to have a friend back. AND THAT SHOW TOTALLY KICKED BUTT WE TOTALLY DID AMAZING IT WAS SO GOOD.

  • 12/10
    Re: useless facts

    I read this as "Kangaroos and Emus can't walk backwards and are horrible at holding conversations with others". [/quote] That would explain a whole lot actually.. [/quote] It really would.. Did we just hit a scientific breakthrough? [/quote] Someone call National Geographic, NOW.

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    "When I see him lying there, what I'll feel is regret. I've never felt regret before." - Maelgwyn, Friends at the Table: Four Conversations

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