Extremely Slow Snarls Getting No Turns
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Extremely Slow Snarls Getting No Turns
by IvoryHearts » March 23, 2020 06:55 PM
Last Edited: April 14, 2020 09:51 AM
When at Pettier and Pettiest Snarls levels, Supply Yourself and Pursue Only Gems type snarls only had 10 speed, which when up against my scalyx who has 394 speed, means they don't get any turns. Since I'm using mobile, I had to highlight the stats to see them, so while I do have screenshots, I'm going to type out their stats instead:
I'm assuming this comes down to a problem with balancing snarls stats? It's almost the opposite of the "kith get no turns at pettier/pettiest levels" bug.
Spoiler
Supply Yourself
Power 805
Guard 605
Speed 10
Energy 1
Reason 205
Health 405
Pursue Only Gems (battled 2, both had same stats)
Power 372
Guard 572
Speed 10
Energy 172
Reason 1
Health 972
Power 805
Guard 605
Speed 10
Energy 1
Reason 205
Health 405
Pursue Only Gems (battled 2, both had same stats)
Power 372
Guard 572
Speed 10
Energy 172
Reason 1
Health 972
I'm assuming this comes down to a problem with balancing snarls stats? It's almost the opposite of the "kith get no turns at pettier/pettiest levels" bug.
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Re: Extremely Slow Snarls Getting No Turns
by Shazzbaa » March 23, 2020 09:38 PM
Last Edited: March 24, 2020 01:20 AM
For comparison, here's what pettiest snarls look like for my very speedy but more weirdly balanced kith -- Zach's getting about three turns to every one of theirs:
Stats & Move Queue
Speed is SIGNIFICANTLY low for me, but uh..... not that low! xD
(interesting to note that currently, Pettiest actually feels easier than the other two levels despite their massive health.... Petty snarls have a lot of fast boys (the spelling snakes and lookouts especially) get multiple turns for me, and then the Safe In Beds are so speedy that Pettier can be real difficult if there's multiple kith, but with how slow the Pettiest are, it's trivial to keep Defend up and just keep plugging.)
---- EDIT----------
Threw my Perfectly Balanced kith Chitter in the ring to see how they'd do, here's how the stats and queue lined up:
Stats & Move Queue
Spoiler
Zach's stats:
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2 Failing Marks and 1 Pursue Only Gems

2 Failing Marks and 1 Pursue Only Gems
Speed is SIGNIFICANTLY low for me, but uh..... not that low! xD
(interesting to note that currently, Pettiest actually feels easier than the other two levels despite their massive health.... Petty snarls have a lot of fast boys (the spelling snakes and lookouts especially) get multiple turns for me, and then the Safe In Beds are so speedy that Pettier can be real difficult if there's multiple kith, but with how slow the Pettiest are, it's trivial to keep Defend up and just keep plugging.)
---- EDIT----------
Spoiler
Chitter's Stats, for reference:
![]()
perfect 400s
The Snarls' stats (2 Safe in Beds and 2 Supply Yourselfs)
![]()
Safe in Bed is getting roughly one turn to each of Chitter's -- knocking out everything except one lonely Supply Yourself, it's easier to see that Supply Yourself is getting 1 turn to every 4 turns Chitter gets:
![]()
(worth noting the second screenshot is only one turn later and one of those beds has moved; the turn order is mostly stable but still jittering a bit now and then)
And moving on to the Pettiest snarls, I very conveniently got one of each!
![]()
With Chitter getting 4 turns to each Failing Mark's 1, and EIGHT turns to each 1 turn the gemfrog gets:
![]()
Speed is again, comparatively very low --- but not as low as TEN!! (that energy on the supply yourselfs, tho, heavens)

perfect 400s
The Snarls' stats (2 Safe in Beds and 2 Supply Yourselfs)

Safe in Bed is getting roughly one turn to each of Chitter's -- knocking out everything except one lonely Supply Yourself, it's easier to see that Supply Yourself is getting 1 turn to every 4 turns Chitter gets:

(worth noting the second screenshot is only one turn later and one of those beds has moved; the turn order is mostly stable but still jittering a bit now and then)
And moving on to the Pettiest snarls, I very conveniently got one of each!

With Chitter getting 4 turns to each Failing Mark's 1, and EIGHT turns to each 1 turn the gemfrog gets:

Speed is again, comparatively very low --- but not as low as TEN!!
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Re: Extremely Slow Snarls Getting No Turns
by IvoryHearts » March 23, 2020 10:51 PM
Last Edited: March 24, 2020 12:08 AM
[@Shazzbaa] thanks for the additional comparisons!! Haven't fought any Failing Marks yet, so will have to test that and actually count how many turns Lambda was getting. Pursue Only Gems does eventually get a turn, but I was fighting two of them and still managed to take them both down without either of them ever getting a chance to go.
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I'll come back and edit this post with additional testing info from Lambda (fairly balanced) and Caroberry (not so balanced)
Edit: did some testing with Caroberry, good news (???) is the snarls actually get to move. Here are Caroberry's stats and the snarls' stats:
If I remember correctly, Caroberry got 2 turns and both the aforementioned snarls would get 1 turn. So, a 2:1 ratio of who can go. And because I forgot to put it in the first post, here's Lambda's stats:

I'll come back and edit this post with additional testing info from Lambda (fairly balanced) and Caroberry (not so balanced)
Edit: did some testing with Caroberry, good news (???) is the snarls actually get to move. Here are Caroberry's stats and the snarls' stats:
Spoiler
Caroberry
Power: 1076
Guard: 1239
Speed: 1159
Energy: 475
Reason: 749
Health: 403
Supply Yourself
Power 1333
Guard 1133
Speed 533
Energy 433
Reason 733
Health 933
Pursue Only Gems
Power 900
Guard 1100
Speed 500
Energy 700
Reason 400
Health 1500
Power: 1076
Guard: 1239
Speed: 1159
Energy: 475
Reason: 749
Health: 403
Supply Yourself
Power 1333
Guard 1133
Speed 533
Energy 433
Reason 733
Health 933
Pursue Only Gems
Power 900
Guard 1100
Speed 500
Energy 700
Reason 400
Health 1500
If I remember correctly, Caroberry got 2 turns and both the aforementioned snarls would get 1 turn. So, a 2:1 ratio of who can go. And because I forgot to put it in the first post, here's Lambda's stats:
Spoiler
Lambda
Power 364
Guard 380
Speed 394
Energy 230
Reason 278
Health 288
Power 364
Guard 380
Speed 394
Energy 230
Reason 278
Health 288
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Re: Extremely Slow Snarls Getting No Turns
by Diana » March 24, 2020 10:08 AM
Thanks for reporting this! The good news is that it's as simple as a balance issue, so I've increased both of their Speeds for the time being. These abilities will be revisited again after we add more varied Strategies to the Snarls. Hopefully for now this makes that last battle more challenging and worthy of victory!
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Re: Extremely Slow Snarls Getting No Turns
by IvoryHearts » March 24, 2020 04:02 PM
[@Diana] thank you for adjusting it! I don't know if this was something you planned to do later, but just in case: Supply Yourself is still at 10 speed when I fight with my scalyx!
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Re: Extremely Slow Snarls Getting No Turns
by Diana » March 24, 2020 06:03 PM
[@IvoryHearts] I had originally left Supply Yourself as the lowest-Speed Snarl, but I've now bumped them up a little bit to make them not quite THAT slow lol.


