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Beta Battle Suggestions
Tutorial TutorialBeta Battle Suggestions 11
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Re: Beta Battle Suggestions
by Taiga » June 15, 2021 01:36 PM
Oh wow, that's a LOT of Tangles on the item selection page...
I was wondering if it could be possible to have different tabs in the item selection for battle screen, because right now the pages are filled with everything all at once. Maybe have sub tabs for healing items, strategies, and tangles? If that's even possible. I know there an item search, but this could be even faster.
I was wondering if it could be possible to have different tabs in the item selection for battle screen, because right now the pages are filled with everything all at once. Maybe have sub tabs for healing items, strategies, and tangles? If that's even possible. I know there an item search, but this could be even faster.
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Re: Beta Battle Suggestions
by Dread » June 15, 2021 01:44 PM
Oh man big agree with both the snarl attack effects being visible in some way, and having tabs for healing vs strats vs tangles!
I'm still testing some things out and very minor thing, but general suggest I do think petty atm feels stronger than what is probably intended? At least for me it's been consistently more difficult than mild.
I'm still testing some things out and very minor thing, but general suggest I do think petty atm feels stronger than what is probably intended? At least for me it's been consistently more difficult than mild.
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Re: Beta Battle Suggestions
by Ruevian » June 15, 2021 01:47 PM
yo those KERFLUFFLES are JACKED AS SHIT
I could barely get through fighting just one single kerfluffle with Thanatos, constantly healing him. And then I wouldn't have health for any of the next stages.
But as soon as I got a starting phase with a different snarl? I could breeze right on through to the end. Well, breeze is a bit much, there were a couple tight spots -- just challenging enough to be fun.
I would say the math on the Kerfluffle snarl is probably off, compared to the rest of the snarls.
I could barely get through fighting just one single kerfluffle with Thanatos, constantly healing him. And then I wouldn't have health for any of the next stages.
But as soon as I got a starting phase with a different snarl? I could breeze right on through to the end. Well, breeze is a bit much, there were a couple tight spots -- just challenging enough to be fun.
I would say the math on the Kerfluffle snarl is probably off, compared to the rest of the snarls.
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Yeah - maybe even like a graphic on the battle screen, like a glowy thing hovering above your Kith's head? Different symbols for the different debuffs there are. Or maybe just the words, like "Kiss of Death" or "Health Drain", idk. A visual indicator would be cool, hopefully in tandem with a textual one like Mochi suggested.
"Why would you need two different signs of being debuffed though" I'm Jared, 19, never learned how to read, okay. {I did totally miss being debuffed for a good 5 turns, like 10 minutes ago. Straight up didn't notice LMAO}
Re: Beta Battle Suggestions
by Rosewater » June 15, 2021 01:49 PM
Posted by: "Himochi"
For example, if a Snarl attack gives you a debuff, it isn't mentioned in the turn message, so it's easy to miss that you got a debuff. It'd be good to add that to the turn summary (so "[Snarl] used [Move]. [Kith] has been affected by [Status Effect]" or something?)
Yeah - maybe even like a graphic on the battle screen, like a glowy thing hovering above your Kith's head? Different symbols for the different debuffs there are. Or maybe just the words, like "Kiss of Death" or "Health Drain", idk. A visual indicator would be cool, hopefully in tandem with a textual one like Mochi suggested.
"Why would you need two different signs of being debuffed though" I'm Jared, 19, never learned how to read, okay. {I did totally miss being debuffed for a good 5 turns, like 10 minutes ago. Straight up didn't notice LMAO}
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Re: Beta Battle Suggestions
by Himochi » June 15, 2021 01:53 PM
Honestly I think multiple signs is a good call anyway because the "My Status" page is easy to overlook with move choices being on an entire separate tab. Definitely like the idea of some kinda indicator on the Kith itself - like how Pokémon has little symbols by the HP bar to let you know easily.
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Re: Beta Battle Suggestions
by Morti » June 15, 2021 02:14 PM
i gave kenaz the intensify strategy to see if it could help combat getting frozen every single turn and uh. not only does it seem to work to stop them for most, if not all of the 6 turns it mentions, it also has no cool down to use.
so i can just spam it on the same enemy or swap between them every time its about to run out until they die.
i feel like it would be more balanced if the chance was either lower, or you could only use the move once every [insert number here] of turns
so i can just spam it on the same enemy or swap between them every time its about to run out until they die.
i feel like it would be more balanced if the chance was either lower, or you could only use the move once every [insert number here] of turns
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Re: Beta Battle Suggestions
by ElemenTalia » June 15, 2021 02:18 PM
I'm agreeing with everyone about the clicking. Confirming my own actions makes sense, but confirming each and every single attack from the enemy? I would vote for a small action, like each enemy sliding forward, and then back as a symbol of them "attacking", and then before my turn, an overall list of the damages they inflicted and boosts they used. Battling is simple right now, yes, but.... It's also a bit annoying with having to click over and over and over again just to confirm enemy attacks.
My other feedback is..... Maybe I just got hit with a particularly strong opponent, but.... I feel like right now the arena is geared a little too OP?
I had Koravis, who is fairly strong, (Or at least has been a decent fighter in the old battle system), and I got solidly trounced on the lowest battle field setting. Like... I had to use a Gem (a worthy sacrifice to figure out how the prize system worked in the new battlefield, but not something I'm willing to do on a regular basis), just to win, and even then I almost didn't.
I'm just saying, I like the idea of only facing one enemy on the weakest round, but that said, I feel like the weakest round should actually be.... weak. Or at least a little more scaled down to my pets level, because at the current strength level, I probably won't be using the Arena at all. I used up like 5-6 healing tokens (both delayed and immediate), just to stay alive, (again, and I still had to use a gem), and we don't earn enough tokens via the rewards menu in order to keep that up.
My other feedback is..... Maybe I just got hit with a particularly strong opponent, but.... I feel like right now the arena is geared a little too OP?
I had Koravis, who is fairly strong, (Or at least has been a decent fighter in the old battle system), and I got solidly trounced on the lowest battle field setting. Like... I had to use a Gem (a worthy sacrifice to figure out how the prize system worked in the new battlefield, but not something I'm willing to do on a regular basis), just to win, and even then I almost didn't.
I'm just saying, I like the idea of only facing one enemy on the weakest round, but that said, I feel like the weakest round should actually be.... weak. Or at least a little more scaled down to my pets level, because at the current strength level, I probably won't be using the Arena at all. I used up like 5-6 healing tokens (both delayed and immediate), just to stay alive, (again, and I still had to use a gem), and we don't earn enough tokens via the rewards menu in order to keep that up.
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[@Ruevian]
I WILL mention that when talking about this in the discord, a few people mentioned they thought the kerfluffle was easier to beat than other petty snarls from the new round up, so maybe this is solely a me problem? I obviously don't know how the system is coded/mathed out, but maybe it's an issue of Thanatos' high stats, or it's an issue when your kith is guard based?
idek but feel free to use Thanatos for testing lol
Re: Beta Battle Suggestions
by Ruevian » June 15, 2021 02:30 PM
Posted by: "Ruevian"
yo those KERFLUFFLES are JACKED AS SHIT
I could barely get through fighting just one single kerfluffle with Thanatos, constantly healing him. And then I wouldn't have health for any of the next stages.
But as soon as I got a starting phase with a different snarl? I could breeze right on through to the end. Well, breeze is a bit much, there were a couple tight spots -- just challenging enough to be fun.
I would say the math on the Kerfluffle snarl is probably off, compared to the rest of the snarls.
[@Ruevian]
I WILL mention that when talking about this in the discord, a few people mentioned they thought the kerfluffle was easier to beat than other petty snarls from the new round up, so maybe this is solely a me problem? I obviously don't know how the system is coded/mathed out, but maybe it's an issue of Thanatos' high stats, or it's an issue when your kith is guard based?
idek but feel free to use Thanatos for testing lol
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Re: Beta Battle Suggestions
by CloudedOtter » June 15, 2021 02:55 PM
Last Edited: June 15, 2021 03:46 PM
[P.] I'll also second the suggest to tone down the petty battles - I think it wouldn't be a bad idea to have that round be easy enough that even a newbie with a not-well-optimized Kith could complete it without using a ton of healing items! I personally feel like a good sweet spot would be if most Kith could beat that round most of the time using one or no healing items.
Would give non-battle-oriented people a quick and easy way to complete "Win a Battle" quests without having to dig deep into Kith setups, a way for newbies to participate without having to drop ~60k shards on good strategies, and everyone a way to grind out healing items for bigger challenges without having to sit around with Chrysa all day.
IMO, the flea circus and the souvenir glass are close to this and just could use some small damage reductions, it's the bunnies that are the weirdly powerful outlier. (Clique can easily eat half of my health in one turn, and they like to spam it.) That being said, this is just using one Kith with one specific, semi-optimized loadout!
Would give non-battle-oriented people a quick and easy way to complete "Win a Battle" quests without having to dig deep into Kith setups, a way for newbies to participate without having to drop ~60k shards on good strategies, and everyone a way to grind out healing items for bigger challenges without having to sit around with Chrysa all day.
IMO, the flea circus and the souvenir glass are close to this and just could use some small damage reductions, it's the bunnies that are the weirdly powerful outlier. (Clique can easily eat half of my health in one turn, and they like to spam it.) That being said, this is just using one Kith with one specific, semi-optimized loadout!
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[@Voldemortimer] I think that was an oversight - I've added a cooldown with a number of turns equal to the effect. Thank you!
Re: Beta Battle Suggestions
by Diana » June 15, 2021 02:58 PM
Posted by: "Voldemortimer"
i gave kenaz the intensify strategy to see if it could help combat getting frozen every single turn and uh. not only does it seem to work to stop them for most, if not all of the 6 turns it mentions, it also has no cool down to use.
so i can just spam it on the same enemy or swap between them every time its about to run out until they die.
i feel like it would be more balanced if the chance was either lower, or you could only use the move once every [insert number here] of turns
[@Voldemortimer] I think that was an oversight - I've added a cooldown with a number of turns equal to the effect. Thank you!


